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Latest News
Some of latest news and posts, click to see more.
A Snoot Demo is Here
After a lot of work, the first demo of snoot is live, and payable right from your browser! This version of the game can run in most any browser, but it is highly recommended you use google chrome. Naturally in order to have this running smoothly online, the game has been compressed and optimized till […]
5th, February, 2021|
Third and First Person Shooter Mode
The snoot has many methods of control, and attack. And the latest edition to this is his new first person and third person shooter controls.
8th, January, 2021|
Momentum Control & Boosting
As I have stated before, at the heart of any Platforer, 3D or 2D is the freedom of movement, and expression of momentum, flow between moments and combinations of jumps to create a truly fluid experience. And that has been the core philosophy of the development of the controls of A Snoot’s Adventure. So to […]
1st, January, 2021|
Jojo Magnifico
I have been working extremely hard to build upon all of the knowledge I have gathered from studying film and animation techniques these past few weeks, and here I have finally put it all into fruition.
29th, November, 2020|
Emotive Snoot
One of the key pieces of feedback you have given me has been that the snoot looked too angry. So it was high time for a redesign, as I want to give you all the most professional polished product I can muster. And I began to think, what if the snoot was not just angry […]
19th, November, 2020|
Snootville Circus
Showcasing the inside of the circus tent, please notice the details and character I have painted into every inch of this map, right down to the posters on the walls. I have been really inspired by armature dramatics groups, and small play showcases with the stage setup here, as I imagine this not to just […]
13th, November, 2020|
Snootville Center
In these few images, I am showcasing some of the new shops populating the release candidate of Snootville, (formerly snoot village). Snootville will serve as the hub world, and its town center will offer many side quests and rewards for collecting their corresponding items. Here we see the snoot tearoom and café, A place where […]
18th, October, 2020|
Explaining the Jumping Mechanics
In this video, I am going into great detail about the jumping mechanics of snoot’s adventure, as well as for the first time featuring the music you can expect to hear within this project, before finally showing the speedrunning, capabilities of the game. The jumps work via applying real forces, meaning their execution can often […]
8th, October, 2020|
Cosmic Village
Revisiting the idea from the beginning of this project I have decided to playtest some new ideas for a more cosmic theme, as this will better explain the strange gravity effects of this game, and the snoot’s floaty jumping. I have finally also added this nice water effect shader, and opted not to add reflections […]
7th, September, 2020|
Allotments of SnootVillage
To make snoot village feel alive and lived in, I decided to create a series of cute hand painted vegetables that will be found growing in allotments all over the village beside the houses of the snoots
27th, August, 2020|
Speed Painting Textures: Mossy Rocks
Here, I present to you one of my hand painted textures for the rock and walls of snoot village.
23rd, August, 2020|
Ice Breath
This mechanic will be used to turn enemies and objects into usable platforms, that will in turn be used to solve a multitude of puzzles throughout the game. By simply using the snoot’s ice breath you can freeze enemies and then push and pull the ice block. Pay close attention to how the ice block […]
20th, August, 2020|
Elemental Effects
The snoot showcasing the elemental breath abilities and their accompanying physics in game. These will in eventually be used to solve puzzles, kill enemies and traverse though the 5 realms of the snoots world. Where would you like to see these abilities implemented? Do you have any ideas of what puzzles they could be used […]
17th, August, 2020|
Creating the Masked Minions
Here you can watch first hand the full development process of creating the masked minion from just an idea, to a game ready asset, ready to be programmed and animated into my game. The video you see here was sped up 8*, and was completed in a couple of hours. I hope these creatures to […]
25th, July, 2020|
First Loot at Snoot’s Adventure
The first look at the actual game-play of my latest project! A puzzle adventure Platformer. Everything you see, right down to every texture has been painted from scratch.
24th, July, 2020|
Andy Weber Studios
Andy came to Devoke, in need of a new website, from which he could communicate with his students, blog about his travels and works, run live classes, and sell his artwork globally. We decided to create a design that used a color pallet directly taken from his artwork, combined with the idea of an abstract […]
20th, June, 2020|
ClearSite Podcast
So for the first time, I have featured in a podcast. Here I am talking to the host Billy Brandon on his show Blind Play-Through
3rd, June, 2020|
Lanterns, Trees and the Snoots
The colorful hub world of my adventure puzzle game, is as cute and homely as can be, with its vibrant pastel colors, block landscapes, and stylized yet detailed designs. This really is shaping up to be a visually stunning game.
16th, May, 2020|
Making Mushrooms Home
After a lot of hard work and dedication over the past few months, the Snooter is finally well on his way to his first adventure puzzle, and I am well on my way to having our first Indie Title released. Here, I am creating the first, of several houses located within a small village that […]
12th, May, 2020|
Shaders All Around!
tention to physics, artwork, and shaders. I am finally reaching all of the mechanics and art-direction after three months of development, and at last, moving onto designing all the puzzles and fleshing out this creative world with as much charm and flair as possible.
5th, May, 2020|
Introducing Burrows
Introducing Burrows the Carrobbit, one of the adorable creatures you will discover while playing Domino Effect (Name to be confirmed). There will be one of these cute critters for the Snooter to find burred in each level, and he definitely places himself in some strange places that are a puzzle within themselves. Stay tuned for […]
4th, May, 2020|
Twisted Trees
Here, I make this simple low polygon painted tree, along side a couple of variations. This simple build demonstrates a tonne of character and quaint, and will be an asset to feature in my future game projects. To craft this topology, I use Autodesk Maya and Autodesk Mudbox, before painting it using Adobe Photoshop, and […]
14th, April, 2020|
A Simple Fern
In this video, you can see me create this very simple, whimsical firn from scratch! Here I go through some classic texturing techniques using Photoshop, and model this simple design in Autodesk Maya. Over all, this design is a very easy build, but echos tonnes of character. Though I aim for this to be in […]
7th, April, 2020|
C Programming for Beginners
Our first free tutorial series has officially launched! Delivering the best quality I could, in this fun, animated tutorial series that aims to teach you from zero to hero! Covering all the main core concepts you need to kick start your development career, projects, or just curiosity. Get started today and jump on over to […]
4th, April, 2020|
Covered in Style
Introducing covered in style, a company specializing in events with a magical flair teaming homemade furniture, tepees and pizza! For this design, we at Devoke wanted to really create that combination of home made and magic that seemed so characteristic of this business.
2nd, April, 2020|
The Snooter is Coming!
The first look into our first game currently being developed. Sign up, and you can watch the full development of this project documented and created before your very eyes. There you will see my progress, hear descriptions for my artistic choices, and gain access to insider knowledge of how games are developed, all inside my […]
29th, March, 2020|
Devoke Is Live
Devoke Studio is now officially live and and ready for business. Based in Cumbria. We aim to make our mark on the world with Games Development courses on C programming, Retro Games Development, Maya, Texture art and more. But more importantly, this is the place where you get to talk directly to the developers and […]
Devoke Studio is a Cumbria based games development studio that began its journey in 2020, intending to create original games with a strong community, supported with educational materials. A place where you can find a path and education in games development, but also have your say and follow the full development cycle of games created before your very eyes through the blog. Our name comes from a tarn that has given much inspiration, not far from the studio. Devoke Water.
My story into development and design sparked in me from a very young age. As a child, I was of poor health. For my safety, I could not spend time playing outside with the other children. Naturally, as all children do, I would seek freedom, adventure, and imagination. I found it within Computer Games. My biggest inspirations for my works today, are my natural environment here in Cumbria, the blue skies, trees, valleys hills of the lake district always find their way into my work.
Once I left school, I found myself trapped in a cycle of working minimum wage jobs from sweeping floors, and washing dishes, to palliative care. With a burning desire for knowledge - but no ladder to climb, I knew if ever I was going to find any sense of security, purpose or success beyond my small industrial hometown. I would have to craft my path. My journey into academia began once I left formal education. It has been a rocky road, but devotion kept my vigor. Every day, every moment I had, be it during my 30-minute lunch break, on the bus to work. I sit with my books in hand and study. Marveling at the achievements of the pioneers of games development and graphical computer science, obsessed with topology, microprocessor, and every piece if discrete logic. Skills I never desired for monetary gain, but rather the purity and love of the craft itself. I created the Rebel Gaming Academy for others just like myself, free of charge as education should be. Should you find yourself in the shoes I once wore.
I encourage you to have the same relationship with computer science and games. I am completely self-taught, I may not have a degree to my name, but I have a fountain of knowledge born of passion that I hold to a higher sense of pride than any piece of paper.
Today, I am now a full-stack developer in both game development and web development. Everything you see, I create completely from scratch, mastering industry-leading software and techniques in animation and game art. I am fluent in 7 programming languages teamed with an in-depth knowledge of mathematics, I can learn virtually any programming language within the space of a few weeks, I have a strong sense of pride for how far I have come, but appreciate how hard this journey truly was and want to make that easier for everyone else in any way I can.