Snoot’s Adventure

Welcome to the development diary of Snoot’s Adventure, on this page you can follow the full development cycle of Devoke Studio’s first original indie game – Snoot’s Adventure.

This title is a puzzle adventure platformer. Resolving around the colorful world of the snoots. You will combine your knowledge of physics, with the snoots magical elemental to push, burn, freeze, pull and electrocute to free all of the snoots of snoot village..

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Emotive Snoot

19th, November, 2020|

One of the key pieces of feedback you have given me has been that the snoot looked too angry. So it was high time for a redesign, as I want to give you all the most professional polished product I can muster. And I began to think, what if the snoot was not just angry […]

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Snootville Circus

13th, November, 2020|

Showcasing the inside of the circus tent, please notice the details and character I have painted into every inch of this map, right down to the posters on the walls. I have been really inspired by armature dramatics groups, and small play showcases with the stage setup here, as I imagine this not to just […]

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Snootville Center

18th, October, 2020|

In these few images, I am showcasing some of the new shops populating the release candidate of Snootville, (formerly snoot village). Snootville will serve as the hub world, and its town center will offer many side quests and rewards for collecting their corresponding items. Here we see the snoot tearoom and café, A place where […]

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Explaining the Jumping Mechanics

8th, October, 2020|

In this video, I am going into great detail about the jumping mechanics of snoot’s adventure, as well as for the first time featuring the music you can expect to hear within this project, before finally showing the speedrunning, capabilities of the game. The jumps work via applying real forces, meaning their execution can often […]

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Cosmic Village

7th, September, 2020|

Revisiting the idea from the beginning of this project I have decided to playtest some new ideas for a more cosmic theme, as this will better explain the strange gravity effects of this game, and the snoot’s floaty jumping. I have finally also added this nice water effect shader, and opted not to add reflections […]

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Allotments of SnootVillage

27th, August, 2020|

To make snoot village feel alive and lived in, I decided to create a series of cute hand painted vegetables that will be found growing in allotments all over the village beside the houses of the snoots

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Speed Painting Textures: Mossy Rocks

23rd, August, 2020|

Here, I present to you one of my hand painted textures for the rock and walls of snoot village.

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Ice Breath

20th, August, 2020|

This mechanic will be used to turn enemies and objects into usable platforms, that will in turn be used to solve a multitude of puzzles throughout the game.  By simply using the snoot’s ice breath you can freeze enemies and then push and pull the ice block.  Pay close attention to how the ice block […]

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Elemental Effects

17th, August, 2020|

The snoot showcasing the elemental breath abilities and their accompanying physics in game. These will in eventually be used to solve puzzles, kill enemies and traverse though the 5 realms of the snoots world. Where would you like to see these abilities implemented? Do you have any ideas of what puzzles they could be used […]

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Creating the Masked Minions

25th, July, 2020|

Here you can watch first hand the full development process of creating the masked minion from just an idea, to a game ready asset, ready to be programmed and animated into my game. The video you see here was sped up 8*, and was completed in a couple of hours. I hope these creatures to […]

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First Loot at Snoot’s Adventure

24th, July, 2020|

The first look at the actual game-play of my latest project! A puzzle adventure Platformer. Everything you see, right down to every texture has been painted from scratch.

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Lanterns, Trees and the Snoots

16th, May, 2020|

The colorful hub world of my adventure puzzle game, is as cute and homely as can be, with its vibrant pastel colors, block landscapes, and stylized yet detailed designs. This really is shaping up to be a visually stunning game.

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Making Mushrooms Home

12th, May, 2020|

After a lot of hard work and dedication over the past few months, the Snooter is finally well on his way to his first adventure puzzle, and I am well on my way to having our first Indie Title released. Here, I am creating the first, of several houses located within a small village that […]

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Shaders All Around!

5th, May, 2020|

tention to physics, artwork, and shaders. I am finally reaching all of the mechanics and art-direction after three months of development, and at last, moving onto designing all the puzzles and fleshing out this creative world with as much charm and flair as possible.

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Introducing Burrows

4th, May, 2020|

Introducing Burrows the Carrobbit, one of the adorable creatures you will discover while playing Domino Effect (Name to be confirmed). There will be one of these cute critters for the Snooter to find burred in each level, and he definitely places himself in some strange places that are a puzzle within themselves. Stay tuned for […]

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Twisted Trees

14th, April, 2020|

Here, I make this simple low polygon painted tree, along side a couple of variations. This simple build demonstrates a tonne of character and quaint, and will be an asset to feature in my future game projects. To craft this topology, I use Autodesk Maya and Autodesk Mudbox, before painting it using Adobe Photoshop, and […]

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A Simple Fern

7th, April, 2020|

In this video, you can see me create this very simple, whimsical firn from scratch! Here I go through some classic texturing techniques using Photoshop, and model this simple design in Autodesk Maya. Over all, this design is a very easy build, but echos tonnes of character. Though I aim for this to be in […]

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The Snooter is Coming!

29th, March, 2020|

The first look into our first game currently being developed. Sign up, and you can watch the full development of this project documented and created before your very eyes. There you will see my progress, hear descriptions for my artistic choices, and gain access to insider knowledge of how games are developed, all inside my […]