QuaQua: The Addictive Duck Game

QuaQua: The Addictive Duck Game



What Is QuaQua



Do you love puzzle games? Do you love ducks? Of course you do! Then QuaQua (that’s Aqua with a Quack) is the addictive duck game for you.

The aim of the game is simple: run around as an adorable duck and grab the falling bubbles, then use them and items inside, to build dams and stop as much water from escaping from your island as possible!


Catch bombs that threaten to blow up your dams, race against ever-increasing rains to score as many points as possible and survive for as long as you can. Face-off against one another in a Head-to-Head match or work together in Co-op Mode to set a world record.With seven beautiful worlds to unlock, an incredible soundtrack, 20 possible ducks and over 100 accessories, set your worry and stress aside in this tranquil gaming experience designed to relax with the power of wholesome duck and block cuteness!

How was QuaQua Made



QuaQua is a solo developed project created by indie developer Tyrone Anderson of Devoke Studio, and was created in four months. The music for the game was written by Kyle Misko.

You can see the full recorded development cycle of the first 5 days of the title here:

Episode One: The Foundation.

Episode Two: Block by Block

Episode Three: Fluid Mechanics!

Episode Four & Five: Finishing Touches!




QuaQua the addictive duck game.

Where did the idea for QuaQua come from?



See the source image

I began designing the game from a fluid simulator that I had already started making for A Snoot’s Adventure. And in the evening, I played a little game on my Gameboy Advance named Eggo Mania. A Tetris-like game where you play as an egg and try to build towers to the top before your opponent, so as not to drown in rising water. So, I had the idea, what if this game was 3D, and instead of trying to escape the water, the player was trying to contain it? Thus, the concept for QuaQua was born. I began to simplify the physics controller I had made for A Snoot’s Adventure, into becoming the perfect controller for this little duck. Making them nimble, fluid and fun. From here, the game started to write itself.

During development, and after, many who played the game, likened it to Wetrix. A 3D puzzle video game developed by Zed Two. Past its initial concept, QuaQua became heavily inspired by Wetrix , and the focus of development became to innovate on that initial concept.

Though it was not initially intentional, you could call QuaQua an accidental spiritual successor to Wetrix, with a strong focus on coop and head-to-head game-play.

Other fans have also likened this concept to Tetris, only cuter, with soothing graphics and high addiction!




QuaQua Strategy



Succeeding in QuaQua is all about the base you build. Start by using the L blocks to build the corners first as quickly as possible. From here, try to store either a fireball or leveller, as these items can be real life savers. Whichever you chose , is up to your playstyle.

Allowing the water to build in your pond is a good idea, as the more water you evaporate with your fireball the better. But this is a tactic that should be used carefully, as one can easily let their pond overflow, and this can quickly cause a game over.

Look out for the shadows of falling objects to know what is coming in advance and plan your next move. Success in QuaQua not only depends on quick reactions, but also forward thinking, and having a backup strategy, relies on forward thinking.




Miketendo64 Interviews



Full Steam Ahead with QuaQua

Anticipating a steamy reception… Future, past, present, all cogs in the same machine and as we turn our attention to a future release, it is time to remember the past. Back in 2016, we spoke to a man who had a dream…

All Things Devoke Studio

The future is Devoke. Welcome back to another Miketendo64 interview. W..ith us recently getting the chance to talk to Devoke Studio’s Tyrone Anderson, we’ve been getting the chance to learn all about QuaQua, but there is more to Devoke Studio than just QuaQua. In fact, we’ve actually spoken to Tyrone Anderson back in 2016, when he was …

An Accidental Spiritual Successor

Symmetry in poetic motion… Welcome back to another Miketendo64 interview that sees us chatting with Devoke Studio’s Tyrone Anderson, regarding the upcoming QuaQua. In the third part of our mini-series comprised of QuaQua interviews, we discussed at great length how the game is an accidental spiritual…

The Meaning Behind the Name

Symmetry in poetic motion… Welcome back to another Miketendo64 interview that sees us chatting with Devoke Studio’s Tyrone Anderson, regarding the upcoming QuaQua. In the third part of our mini-series comprised of QuaQua interviews, we discussed at great length how the game is an accidental spiritual..





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